Para definir la cinématica directa e inversa de un robot de 4 grados de libertad (GDL) necesitamos conocer inicialmente los parámetros del robot, es decir, los valores de Denavit-Hartenberg.
i i i α i \alpha_i α i (rad)a i a_i a i (mm)d i d_i d i (mm)θ i \theta_i θ i (rad)1 0 0 0 a 1 = 400 a_1=400 a 1 = 400 d 1 = 600 d_1=600 d 1 = 600 q 1 q_1 q 1 2 π \pi π a 2 = 400 a_2=400 a 2 = 400 d 2 = 200 d_2=200 d 2 = 200 q 2 q_2 q 2 3 0 0 0 0 0 0 q 3 q_3 q 3 0 0 0 4 0 0 0 0 0 0 d 4 = 400 d_4=400 d 4 = 400 q 4 q_4 q 4
Con los valores de la tabla anterior podemos contruir las matrices de transformación siguiendo la estructura:
i − 1 A i = T z ( θ i ) ⋅ T ( 0 , 0 , d i ) ⋅ T ( a i , 0 , 0 ) ⋅ T x ( α i ) ^{i-1}A_i = T_z(\theta_i)\cdot T(0,0,d_i) \cdot T(a_i,0,0) \cdot T_x(\alpha_i) i − 1 A i = T z ( θ i ) ⋅ T ( 0 , 0 , d i ) ⋅ T ( a i , 0 , 0 ) ⋅ T x ( α i )
De esto tenemos
0 A 1 = [ cos ( q 1 ) − sin ( q 1 ) 0 a 1 cos ( q 1 ) sin ( q 1 ) cos ( q 1 ) 0 a 1 sin ( q 1 ) 0 0 1 d 1 0 0 0 1 ] ^{0}A_1 =
\left[\begin{matrix}\cos{\left(q_{1} \right)} & - \sin{\left(q_{1} \right)} & 0 & a_{1} \cos{\left(q_{1} \right)}\\\sin{\left(q_{1} \right)} & \cos{\left(q_{1} \right)} & 0 & a_{1} \sin{\left(q_{1} \right)}\\0 & 0 & 1 & d_{1}\\0 & 0 & 0 & 1\end{matrix}\right] 0 A 1 = cos ( q 1 ) sin ( q 1 ) 0 0 − sin ( q 1 ) cos ( q 1 ) 0 0 0 0 1 0 a 1 cos ( q 1 ) a 1 sin ( q 1 ) d 1 1
1 A 2 = [ cos ( q 2 ) sin ( q 2 ) 0 a 1 cos ( q 2 ) sin ( q 2 ) − cos ( q 2 ) 0 a 1 sin ( q 2 ) 0 0 − 1 d 2 0 0 0 1 ] ^{1}A_2 =
\left[\begin{matrix}\cos{\left(q_{2} \right)} & \sin{\left(q_{2} \right)} & 0 & a_{1} \cos{\left(q_{2} \right)}\\\sin{\left(q_{2} \right)} & - \cos{\left(q_{2} \right)} & 0 & a_{1} \sin{\left(q_{2} \right)}\\0 & 0 & -1 & d_{2}\\0 & 0 & 0 & 1\end{matrix}\right] 1 A 2 = cos ( q 2 ) sin ( q 2 ) 0 0 sin ( q 2 ) − cos ( q 2 ) 0 0 0 0 − 1 0 a 1 cos ( q 2 ) a 1 sin ( q 2 ) d 2 1
2 A 3 = [ 1 0 0 0 0 1 0 0 0 0 1 q 3 0 0 0 1 ] ^{2}A_3 =
\left[\begin{matrix}1 & 0 & 0 & 0\\0 & 1 & 0 & 0\\0 & 0 & 1 & q_{3}\\0 & 0 & 0 & 1\end{matrix}\right] 2 A 3 = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 q 3 1
3 A 4 = [ cos ( q 4 ) − sin ( q 4 ) 0 0 sin ( q 4 ) cos ( q 4 ) 0 0 0 0 1 d 4 0 0 0 1 ] ^{3}A_4 =
\left[\begin{matrix}\cos{\left(q_{4} \right)} & - \sin{\left(q_{4} \right)} & 0 & 0\\\sin{\left(q_{4} \right)} & \cos{\left(q_{4} \right)} & 0 & 0\\0 & 0 & 1 & d_{4}\\0 & 0 & 0 & 1\end{matrix}\right] 3 A 4 = cos ( q 4 ) sin ( q 4 ) 0 0 − sin ( q 4 ) cos ( q 4 ) 0 0 0 0 1 0 0 0 d 4 1
Luego,
0 A 4 = [ ( − sin ( q 1 ) sin ( q 2 ) + cos ( q 1 ) cos ( q 2 ) ) cos ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) sin ( q 4 ) − ( − sin ( q 1 ) sin ( q 2 ) + cos ( q 1 ) cos ( q 2 ) ) sin ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) cos ( q 4 ) 0 − a 1 sin ( q 1 ) sin ( q 2 ) + a 1 cos ( q 1 ) cos ( q 2 ) + a 1 cos ( q 1 ) ( sin ( q 1 ) sin ( q 2 ) − cos ( q 1 ) cos ( q 2 ) ) sin ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) cos ( q 4 ) ( sin ( q 1 ) sin ( q 2 ) − cos ( q 1 ) cos ( q 2 ) ) cos ( q 4 ) − ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) sin ( q 4 ) 0 a 1 sin ( q 1 ) cos ( q 2 ) + a 1 sin ( q 1 ) + a 1 sin ( q 2 ) cos ( q 1 ) 0 0 − 1 d 1 + d 2 − d 4 − q 3 0 0 0 1 ] ^{0}A_4 =
\left[\begin{matrix}\left(- \sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} + \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)}\right) \cos{\left(q_{4} \right)} + \left(\sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}\right) \sin{\left(q_{4} \right)} & - \left(- \sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} + \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)}\right) \sin{\left(q_{4} \right)} + \left(\sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}\right) \cos{\left(q_{4} \right)} & 0 & - a_{1} \sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} + a_{1} \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + a_{1} \cos{\left(q_{1} \right)}\\\left(\sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} - \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)}\right) \sin{\left(q_{4} \right)} + \left(\sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}\right) \cos{\left(q_{4} \right)} & \left(\sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} - \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)}\right) \cos{\left(q_{4} \right)} - \left(\sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}\right) \sin{\left(q_{4} \right)} & 0 & a_{1} \sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + a_{1} \sin{\left(q_{1} \right)} + a_{1} \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}\\0 & 0 & -1 & d_{1} + d_{2} - d_{4} - q_{3}\\0 & 0 & 0 & 1\end{matrix}\right] 0 A 4 = ( − sin ( q 1 ) sin ( q 2 ) + cos ( q 1 ) cos ( q 2 ) ) cos ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) sin ( q 4 ) ( sin ( q 1 ) sin ( q 2 ) − cos ( q 1 ) cos ( q 2 ) ) sin ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) cos ( q 4 ) 0 0 − ( − sin ( q 1 ) sin ( q 2 ) + cos ( q 1 ) cos ( q 2 ) ) sin ( q 4 ) + ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) cos ( q 4 ) ( sin ( q 1 ) sin ( q 2 ) − cos ( q 1 ) cos ( q 2 ) ) cos ( q 4 ) − ( sin ( q 1 ) cos ( q 2 ) + sin ( q 2 ) cos ( q 1 ) ) sin ( q 4 ) 0 0 0 0 − 1 0 − a 1 sin ( q 1 ) sin ( q 2 ) + a 1 cos ( q 1 ) cos ( q 2 ) + a 1 cos ( q 1 ) a 1 sin ( q 1 ) cos ( q 2 ) + a 1 sin ( q 1 ) + a 1 sin ( q 2 ) cos ( q 1 ) d 1 + d 2 − d 4 − q 3 1
En esta matriz tenemos la transformación que sufre un objeto que se encuentra amarrado en el efector final del robot. Los terminos en las posiciones ( 1 , 4 ) (1,4) ( 1 , 4 ) , ( 2 , 4 ) (2,4) ( 2 , 4 ) y ( 3 , 4 ) (3,4) ( 3 , 4 ) de la matriz dan lugar a las posiciones ( x , y , z ) (x,y,z) ( x , y , z ) del efector final del robot:
x = − a 1 sin ( q 1 ) sin ( q 2 ) + a 1 cos ( q 1 ) cos ( q 2 ) + a 1 cos ( q 1 ) y = a 1 sin ( q 1 ) cos ( q 2 ) + a 1 sin ( q 1 ) + a 1 sin ( q 2 ) cos ( q 1 ) z = d 1 + d 2 − d 4 − q 3 \begin{array}{cl}
x &= - a_{1} \sin{\left(q_{1} \right)} \sin{\left(q_{2} \right)} + a_{1} \cos{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + a_{1} \cos{\left(q_{1} \right)}
\\
y &= a_{1} \sin{\left(q_{1} \right)} \cos{\left(q_{2} \right)} + a_{1} \sin{\left(q_{1} \right)} + a_{1} \sin{\left(q_{2} \right)} \cos{\left(q_{1} \right)}
\\
z &= d_{1} + d_{2} - d_{4} - q_{3}
\end{array} x y z = − a 1 sin ( q 1 ) sin ( q 2 ) + a 1 cos ( q 1 ) cos ( q 2 ) + a 1 cos ( q 1 ) = a 1 sin ( q 1 ) cos ( q 2 ) + a 1 sin ( q 1 ) + a 1 sin ( q 2 ) cos ( q 1 ) = d 1 + d 2 − d 4 − q 3
Asi hemos completado la cinemática directa de este robot.